Dive in into a world of rustic and colorful 2D pixel art. Fight your way through different monsters and ghouls and collect valuable items.
Use your skills to jump over dangerous obstacles and places.
Encounter merchants and friends to interact with. Use your collected coins to buy powerful items.
Baron of Blood can be played with the keyboard or a controller.
Your main stats are health (HP) and power:
When an enemy hurts you, you lose some health. Powerups in the game restore your health, make sure you collect these powerups.
Each hit consumes power so you have to execute your hits carefully.
You start in the zone Undead Plains. After completing a level, you can move your player on the map to the next level.
In the game you will encounter merchants who sell items. With your collected coins you can buy items and then use them.
In your inventory you will find all items that you can use during the game.
Do you want a challenge? You can get two awards per level. Once you have collected all awards in a zone you will be rewarded with an achievement. There are 3 achievements in the game.
In the overworld map the awards are displayed for the completed stage.
The game tells the story of a baron who was once powerful but was unjustly banished from the kingdom. He was betrayed by a dark magician who sought the great, magical ore Idirium.
The magician cast a spell on the king, making him accuse the baron of high treason. The baron tried to reason with the king, but the dark magician's spell was too strong.
The baron was banished to the Undead Plains, where he was to live out his final days. But the baron wasn't ready to die. Taking up his axe, he swore to set off on a quest to clear his name and gain revenge
Baron of Blood ist still in developement. We work continously on new content and publish new updates here and on our social media chanels. If you want to have a first impression of the game, you can play the Steam Early-Access version.
Follow our devlog on youtube to find out the latest status of development.
We use our own engine written in C++ and OpenGL to make the game run on different platforms. We are currently focusing on Windows, but other platforms will be supported later.
Hi there, I am Cedric the developer of this game. The game is developed with the help of my two sons (11 and 14 years old) who advise me and test new content.
We work with very talented and great freelancers. Visit the websites to see more of their work:
Luzia Hüttenmoser - 2D Pixel Artist
Luzia created most pixelart content like tiles and enemies. See more of her work here:
Website
If you like text adventure games, have a look at her current game project:
[I] doesn't exist
Eduardo Morillo - Music Composer
The music is composed by Eduardo and supports the ambient in the game. See more of Eduardo's work here:
Website
Luca Moos - Illustrator
Luca created the illustrations to visualize the story and are used in the game intro. Find more cool artwork from Luca here:
Website
We appreciate any form of feedback, feel free to contact us anytime: